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Old 11-01-2009, 11:41 PM   #11 (permalink)

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Yes, I'm going to main him. I haven't played Tekken seriously since Tekken Tag and they have added a lot for him. It's annoying how much I have forgotten over the years, but it's coming back to me.
Also, awesome screenname.
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Old 11-02-2009, 05:25 PM   #12 (permalink)

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Got it on Friday, its fuckin awesome, Jin is the man, its amazing how they replicated the Kyokushin style in his moveset, the combos, the postures, the stances OSU!!, the scenario mode is pretty deep, got through about half maybe, graphics are immence asweel, in saying that its still all about VIRTUA FIGHTER 5!
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Old 11-04-2009, 12:42 PM   #13 (permalink)

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i've had it for over a week (dont ask) and it RULES! But.. the campaign sucks big time. It always sucked so to bad they did not fix that. Also, the last dude you have to fight, the big dragon or something, is kinda hard to defeat. But it's a game to play with friends anyway. Eddy and Christy also way overpowered. I'm just gonna keep kicking ass with Tekken untill a new MMA game comes out!
I'm stuck in the part where you face nina, Jin and Alisa, i can beat the first two just fine but i can't even get a punch in when it gets to Alisa, how the hell do you beat her?
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Old 11-04-2009, 06:16 PM   #14 (permalink)

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New upcoming patch to smooth online play.

Namco Working On Tekken 6 Online Patch -

Secondly, Someone up thread asked if the game added anything new to past series

[WARNING- THIS WILL BE LONG AND FULL OF NERDERY]

The most obvious stuff

6 new characters- this is a given any new fighting game sequel will have new fighters to use.

New moves for old characters- again, a given. But some characters have been changed so drastically, that it will feel like a brand new character compared to past games

rage mode- is you have 5% or less health, you will start to glow red and all attacks do increased damage, making it easier to come back. In reality, alot of times, you'll be hit with something that kills you before you even get to use it, or both players will be low on life, so being hit would have killed one of them anyway. Staging a rage comeback, is a lot harder than Street fighter 4's ultra comeback, which uses the same comeback assisted mentality, and it can happen, but I don't feels like it's as useful or abusable as ultra's.

Bound- In the middle of a juggle, you can now slam an opponent down to the ground, then you have a couple of options. Continue your juggle, using the bound move as a way to increase the damage- this is the most used options. You can go for unguareteed mix-ups, like a throw or a relaunch is an opponent guesses wrong, this method means you gambling clear cut damage for a chance to inflict even more, or a chance to deal nothing and lose the advantage. Knowing when to go for the sure thing or risk it is key for top level players.

Breakable walls/floos- mainly just cosmetic, but can be used to add a few more hits to an opponent slammed through the wall or floor.

The less obvious stuff, but in my opinion much more important to the actual game

Less juggle/More poking- - All juggle damage has been toned quite a bit and all standing attacks have been upped to deal 120% of damage compared to past games, this means that the characters that are poking and string based, but not juggle based can still hang and deal massive damage, and it brought the juggling monsters of past tekken's back in line with everyone else. This makes the entire game change, as now counter-hits straight kill people, so players spend alot of time playing footsies, and trying to make the opponent whiff so they can punish with a poke. Top level play almost resembles shugun vs machida which each player moving around and trying to counter the other- except usually most fights don't go to the judges.

Fastest jab is now 10 frames- Past tekken games some characters jab's were 8 frames and they had a distinct advantage in being able to interrupt an opponent's slower attacks, making the majority of the cast have 10 frame jabs but people on the same playing field- unless your Ganryu.

Balanced!- this game has been out in arcades for almost 2 years and in that time, several patches and revisions have been out to tweak the cast and make sure that every single character has more than a fair chance to win vs any other character. Yes there are tiers and yes certain characters are slightly better than another. but the differernce between characters are so slight that is only noticable between two high level players of equal skill. Take a look at what characters are placing in tournaments, and you'll see a wide diversity of character's ranging from all over whatever tier list is being used at the time- since tiers list change all the time in this game, and the america, koreans, and japanesse teir list look nothing alike, just further proves how balance the game is.

So comments like Eddy is overpowered is simply not true, seeing as he is barely mid-tier on all the lists. If a character is giving you trouble, it just means you have to do some work to figure out what is giving you problems, or it could be just the player beating you.

[END VERY LONG NERDERY]
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Old 11-04-2009, 08:15 PM   #15 (permalink)

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I am a tekken master. Been playing since tekken 2 and have owned all of them for consoles.

My Reveiw: The characters are much more fluid. This has always been an issue with tekken games: their robotic movements. Play one of the tekken games against one of the Virtua Fighter games and you will see the difference. The gap has been narrowed this time around between the two games. The music is kick ass as well.

Negatives: The huge learning curve. The game sucks if its your first time playing because you have a lot of shit to learn... a lot. And the game is boring if you are a low skilled player. Yes there are a lot of characters, but its near impossible to master them all. I am a veteran player, and I have only mastered Asuka, Lei woo long, and Bruce Irving. I am competent with a lot of other characters, but mastery is where you want to be. Mastery takes a long ass time. Years. (no joke).

So in conclusion, get the game.
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Old 11-04-2009, 08:20 PM   #16 (permalink)

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Oh, one more thing:

The controller for the X Box 360 sucks for playing tekken 6
Its about 70% responsive. And its frusterating as hell trying to do a move, and some other move is executed
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Old 11-04-2009, 10:42 PM   #17 (permalink)

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Originally Posted by MMA since 1993 View Post
I'm stuck in the part where you face nina, Jin and Alisa, i can beat the first two just fine but i can't even get a punch in when it gets to Alisa, how the hell do you beat her?
Have you customized your character? Those items you earn as you play are not just for looks, they change your stats like how much damage to inflict, increasing your life bar, etc.

I'm trying to get better items to be able to go through the Nightmare Train stage. Damn gargoyles can take a lot of damage.
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Old 11-05-2009, 01:58 AM   #18 (permalink)

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Is the online laggy?
Just make a sure you send friend request to people who have good connections. Its easy to get cheated out of a victory from people to cheap to get themselves a good connection. Most of my friends and I have great connections so the online works great. Lag is a huge problem from what I've been reading though.
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Old 11-05-2009, 03:19 AM   #19 (permalink)
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But some characters have been changed so drastically, that it will feel like a brand new character compared to past games
which characters are these?
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Old 11-05-2009, 05:52 PM   #20 (permalink)

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which characters are these?
Pretty much all the "old" characters. If you are used to Tekken 5 or Tekken 5R, they re-did/re-tweaked the animations of many of the existing moves, gave a few new moves to each character, and tweaked the properties of many of their already established moves. It puts veteran players in a place where they have to re-learn how to use their favorite characters. Nobody plays the same as their T5 counterparts.
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