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Go Back  Sherdog Mixed Martial Arts Forums > General Discussion > Mayberry Lounge > X360's Most Anticipated RPGs and FPSs of 2007

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Old 12-02-2006, 11:01 AM   #1 (permalink)

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X360's Most Anticipated RPGs and FPSs of 2007

http://features.teamxbox.com/xbox/17...Gs-of-2007/p1/

Blue Dragon

Will Tuttle, Editor in Chief: One of the biggest qualms that many people had with the launch of the Xbox 360 was the fact that the system didn't offer much in the way of "traditional" (read: Japanese) RPGs. For those people, the announcement that famed RPG developers Hironobu Sakaguchi would be developing not one but two titles for the console must have been like a dream come true. The first of these titles, Blue Dragon, is being released in Japan next week, but Microsoft still hasn't announced a date for the U.S. release. You can bet that we're eagerly awaiting any news that they want to share with us.



At first glance, the game looks like a typical Japanese anime, with bright, vibrant environments and big-eyed little kids everywhere. However, the story has a slightly dark overtone, as your character must save his village from a menacing cloud that sweeps over it. You played as a boy named Shu (heh, kinda like the Johnny Cash song, right?) who has the ability to summon a shadow animal to take his place during the game's many battles. Not surprisingly, Shu's animal cohort is a blue dragon, but his friends each come with a different one that can bring something unique to the party. Will Xbox 360 owners be patient enough to deal with the old-school menu-based combat? Only time will tell, but this is shaping up to be one of the year's most interesting releases.


Huxley

Dale Nardozzi, Editor: This game was announced in what, like 2002 or something? We’ve been waiting for Webzen’s code to make it across the ocean, but no longer are we doing so patiently. The fact that Huxley is based off of Aldous’ Brave New World is barely interesting, but the technology that this puppy packs is the equivalent of sensory overload. The Unreal Engine 3 visuals will be managed by AGEIA’s interface whilst running Webzen’s proprietary networking code. Now that’s a spicy meatball.



Not only does Huxley come armed with some technological might, but it’s also attempting to create its own genre which has us skeptical, but jacked. 500+ players in an MMO/action/FPS is the stuff that gaming dreams are made of. That is, if it can be pulled off with aplomb. Of course there’s a de facto RPG element to Huxley as well, but who cares when massive FPS battles with planetary ramifications loom. If Huxely actually works as advertised, it has the potential to blow away the field in 2007.

All Points Bulletin

Nate Ahearn, Contributing Editor: With Webzen’s track record of massive development times, we’re not exactly holding our breath for this one to squeak into 2007, but anything’s possible. For those who don’t know All Points Bulletin (APB for short) is basically the Grand Theft Auto that we’ve all been waiting for since we first laid our eyes on the vast world of Liberty City and though, “Wow, this would be the coolest MMO ever.” Apparently David Jones, an original creator of GTA, somehow heard those thoughts and turned them into reality. Players must choose a side of the law – either enforce it as a cop, or break it as a gang member – and then survive in a living, breathing, cohesive online world.



As with any MMO, customization reigns supreme with a full arsenal of cars, weapons, cribs, and clothing to make your own. Expect a world where players can create their own clans and attack the opposite side of the law with a huge array of armaments and abilities. Gamers would be wise to keep their eye on Crackdown for an early – and rough – indication of what to expect from APB, as David Jones is helming both projects. We almost forgot to mention that the game will use the oh-so-attractive Unreal Engine 3, but at this point you people should just assume as much.

Fable 2

Brent Soboleski, Creative Director: When Peter Molyneux first divulged his concepts for the original Fable title released on the Xbox in 2004, many enthusiasts built it up as if it was capable of doing everything just short of curing cancer. After the release of Fable, we quickly realized that while Peter’s ideas were quite grand in scale, the hardware capabilities at that time did in fact set limits that just may have fell short of expectations. While we don’t think the follow-up is going to cure any life threatening diseases, our hopes are once again above average. Thanks to the power of the Xbox 360’s next-gen hardware, Peter’s creativity has a lot more breathing room this time around. The original Fable promised that players would be able to customize their characters as they saw fit based upon their actions and preferences while progressing through the game’s story. This was true for the most part, but many of the game’s decisions still felt as though they were taking place along linear paths rather than within a truly wide-open RPG environment. With Fable 2, Peter is working towards expanding upon that experience to offer players a much more dynamic, free-flowing gameplay setting that takes place in his imagined world of the Fable universe.



One example of how Peter is taking things even further than before is how areas of the world will actually change over time. Rather than simply being able to purchase buildings, rent them out or trade goods within a town, the towns themselves will actually evolve, or perhaps devolve, depending on the events happening over the course of the story. Small trader camps may grow into prosperous villages, while once populous towns may become destroyed and eventually filled in by nature over the course of a decade. Environments aren’t the only things about Fable 2 that have gotten an overhaul as characters themselves have also been given more attention. In addition to either being able to follow a good or an evil path, players will also have the opportunity to flex their financial might. Some players may choose to take ownership of properties that could make their character quite wealthy, while others will forgo monetary gains while focusing more on adventure. We are still waiting for more details about Fable 2 from LionHead Studios, but Fable 2 is already on the top of our most anticipated list of 2007 and for good reason. Whether or not Fable lived up to your expectations, Fable 2 is sure to once again attract a larger audience to the RPG genre with its interesting mixture of storytelling, character development and combat dynamics.

Warhammer Online: Age of Reckoning

Dave White, Publisher: Back in May at E3, a lot of buzz was generated when developer Mythic showed members of the press an early demo of Warhammer Online: Age of Reckoning running on an Xbox 360. They made it clear they were not officially announcing a console version, but Xbox 360 fans around the globe have been watching. Set in Games Workshop's immensely-popular Warhammer fantasy world, W.A.R. (as its popularly called) is becoming one of the more highly-anticipated next-gen massively-multiplayer titles in development. Gameplay looks to have a lot of physical action (with perhaps not as much typing as your typical MMO), which would make it seem well-suited for a console version. The makers of Dark Age of Camelot promise to have an evolved Realm vs. Realm game system integrating both PvP (player-vs-player) combat and PvE (player-vs-environment) quests on the same map, with the PvE quests potentially affecting the PvP objectives.

There will be six player races: the Armies of Order (Dwarf, High Elf and Empire) and the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Player models will change to reflect the relative power of a character -- for example, Orcs grow in size and Dwarfs' beards get longer as they progress. At the moment, Mythic is not officially talking about an Xbox 360 version, but we are going to keep our eye on this situation. If they've decided to do it, we would expect an announcement within the next few months. Mythic has a proven track record as a successful PC MMO developer with Dark Age of Camelot. Add to that the insanely popular Warhammer franchise and the resources of EA (who acquired Mythic in June), and it feels like there's a good chance we might see a 360 version. We hope so - MMO fun shouldn't just be for PC gamers.

Lost Odyssey

Dale: A star-studded team of Japanese gaming industry magnates give us the impression that the Microsoft-published Lost Odyssey will be an RPG slam dunk. Speaking of slam dunking, Manga master Inoue-san is taking the art lead on Lost Odyssey, with Final Fantasy creator Sakaguchi playing small forward on this dream team.



One of the big to-do’s with ,i>Lost Odyssey, besides the fact that it’s a JRPG for the Xbox 360, is a technique known as “Seamless Cinematic Gameplay”, which makes every action-oriented moment feel like a big movie trailer. The Final Fantasy-ish look and feel to the game doesn’t hurt either, but this is hardly an FF clone. Lost Odyssey is shaping up to be much, much grittier than those games set in the fantasy world. A mixture of sci-fi and the medieval gives Lost Odyssey a special artistic style that grabs your attention and doesn’t let go until the HP is maxed. Basically, if you like robots and swords, robots being killed by swords, and robots killing other robots with swords, then Lost Odyssey is your diamond-in-the-rough RPG for 2007.

The Lord of the Rings: The White Council

Dale: Tolkien’s mad world is a complete cash cow, and it surprises us that Middle Earth wasn’t tapped earlier of its resources. Yeah, there was a mediocre cartoon and a Zeppelin song, but it wasn’t until Jackson’s movies dropped that the audience pool for LotR was opened up to the illiterate. It was only a matter of time (after the success of previous LotR games) that a console RPG was devoted to the lovable characters of these novellas. Basically, Third Age’s success made The White Council a no-brainer.

The details of The White Council are still secretive at this point, but the sheer subject matter alone and Steve Gray’s involvement make us giddy with excitement. Many an RPG is devoted to races such as dwarves, elves, humans, but it’s not every day you get to play as a hobbit. And not just any hobbit; the one and only Bilbo, in a pre-ring-obsession time period. The scenes and settings are totally Peter Jackson, although The White Council isn’t directly tied to a movie project. Your mind may just be fooled into thinking this is a movie, however, as the next-gen graphics in EALA’s secret project are jaw-dropping. You’ll even have the real voices of some of your favorite heroes of the screen version of LotR, including Weaving, Blanchett, and Lee. Hmm, swank law firm or voice actor trio extraordinaire? We’re going to go with the latter.

Elveon

Dale: Elveon - not to be confused with the dragon-laden Eragon - is like a fantasy role player’s sticky dream. Instead of weaving a story with wizards, orcs, dwarves, and the like, 10tacle has concentrated on a single race for their saga: the fearless elf. In a tale that has taken two-plus years to pen, 10tacle will explore the origins of the elven race, while at the same time letting you control one of these pointy-eared heroes in an action/RPG dynamic.



We’re pretty amped to see how 10tacle’s AutoCAD plug-in works in the gaming world. Yes, the team created an app that allows Unreal’s third engine to replicate the work of a certified architect. We’re not sure if these architects have experience building domiciles for elves, but structurally sound edifices should abound in Elveon. The characters inhabiting the architecturally-rendered world of Elveon are stunning, with ultra-realistic fighting physiology, thanks in large part to mo-capped martial artists. With all of these visual tricks and the 360’s might, expect Elveon to compete for the best looking RPG of 2007.
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Old 12-02-2006, 11:02 AM   #2 (permalink)

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Marvel Universe Online

Nate: Do we really need to say anything after the words “Marvel”, “Universe”, and “Massive Multiplayer Online Game?” We could pretty much stop there right? You’re going to buy it. It’s a huge universe, set in the land of Marvel Comics, and you’ll get to roam around a world inhabited by thousands upon thousands of the characters that we’ve all come to know and love over the years. Release the game right now, with what little information is known about it, and you’ll have a bestseller within weeks.

But Microsoft isn’t going to stop there, instead they’ve licensed Cryptic Studios – the same folks who brought City of Heroes and City of Villains to life on the PC – to helm the ambitious project. Oh, and for those keyboard and mouse lovers out there, the game will be coming to Windows Vista, and will be the second title to take full advantage of the new Xbox Live Anywhere service, meaning that PC and Xbox 360 gamers will be able lay the smack down on one another. We’re excited, you should be too. ‘Nuff said.

Eternal Sonata

Nate: I’m not exactly sure how Trusty Bell: Chopin’s Dream somehow made the translation to Eternal Sonata. But aren’t we all glad it did? Eternal Sonata represents a piece of the ever-growing puzzle that is the Xbox 360’s strategy in Japan. Basically, it’s an RPG that harkens back to the menu-based battles and friendly characters that populated early-90s gaming. Players will form parties with other non-playable characters, and travel around what appears to be a 19th century inspired world, or at least that’s what was shown at this year’s Tokyo Game Show.



Diehards will be interested to know that the combat will be a mixture of real-time and turn-based gameplay, as players will have full control over their character, but only a limited amount of time in which to launch attacks. You can chain moves together, use magic, and even use other characters on the board to your advantage. The unique look of the game goes beyond the cel-shaded graphics as the game world is populated with anime style characters, as well as otherworldly talking plants. Will this be the game to bring the Xbox 360 to the Japanese masses?

Age of Conan

Will: Like the aforementioned Warhammer title, this MMO from Funcom (I bet working there is fun!) hasn't officially been announced for the Xbox 360. However, we have it on good authority that the game has been seen running on the console's hardware, and that the controls have been optimized to work best on a controller. It's a good thing, too, since this is shaping up to be one of the most badass MMORPG's ever made. Forget what you saw in those cheesy Schwarzenegger movies (actually, please just forget "Conan the Destroyer" altogether), this game should capture the true essence of Robert E. Howard's barbarian.

Unlike many MMOs, which simply thrust the player into a bustling online world, Conan kicks things off with a lengthy single-player storyline, which is a perfect way to get the n00bs up to speed. The game also switches things up a bit by offering truly action-packed gameplay, as this is one MMO that places more of an emphasis on hack 'n slash style of play (courtesy of a dual-analog stick control scheme). Plus, once you go online, you'll have plenty of PvP and PvE options to keep you busy for months and months. By Crom, we can't wait.

Mass Effect

Will: It's pretty much impossible to make a "Most Anticipated RPGs" list without looking to our friends from the Great White North, the guys from the Edmonton-based BioWare. The company was behind many of the original Xbox's most celebrated role-playing games (Jade Empire or KotOR, anyone?), so fans have been justifiably excited about their first foray onto the Xbox 360. Mass Effect is already looking like one of the games to beat for the 2007 Game of the Year crown, as it artfully combines a number of innovative elements to create something we've never really seen before. It's also a sweeping epic that is rumored to be only the first part of a trilogy, although we're guessing that nothing's set in stone yet.



One of the game's coolest elements is the dialogue system, which actually takes place in real time. You'll be able to carry on a full conversation with an NPC, using a wheel to select the type of emotion you want to convey before they even finish speaking. It all adds up to a seamless style of conversation, although it'll be interesting to see how it holds up over the long haul. The game also features real-time third-person combat, although the action can be paused, allowing the player to give orders to the other people in his party. Finally, there's an exploration element to the game that will actually encourage players to spend time cruising around the galaxy. Sure, you could simply spend your time hopping from one mapped world to another, but isn't it more fun to discover (and, perhaps, eradicate) new alien races? If what we've seen is any indication of the final product, it looks like BioWare may have another masterpiece on their hands.
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BioShock

Brent Soboleski, Creative Director: Ever since I had the opportunity to sit down with Irrational Games’ head honcho, Ken Levine, during E3 2006, I have been anxiously awaiting the release of BioShock. We still don’t really have too much information on the storyline of the game, but we do know that it is an intriguing concept that makes me think of something directly out of the Twilight Zone with its bizarre characters and their interactions. The relationship between the Big Daddy and the Little Sister is one such thing I’m still trying to figure out. Quite frankly, we aren’t even really quite sure how to categorize BioShock. Is it an action/adventure? Is it an action/shooter? We checked out the game behind closed doors at E3 (and then again at X06) and we still can’t put our fingers on it. From what we have seen, the game appears to be a mixture of genres including action and adventure with a good dose of shooter combat. The real draw for me is the level of depth in what Ken Levine has explained to us in the game’s presentation and progression of the story. The game begins with little to no explanation of what is happening and the players’ role is to unravel the story as they explore the game’s environment.



It’s been a long time since I’ve dove head first into a good adventure game and I’m very much looking forward to learning more about what Bioshock has to offer, but I’m even more excited to sit down with it first hand and experience it for myself. This is one of those rare cases where the less we seem to know about the game only increases our anticipation for it. There’s definitely something to be said for that in today’s gaming industry where so many games seem to follow a specific mold with so few publishers willing to take the plunge into the unknown.

The Darkness

Nate Ahearn, Contributing Editor: Games based on comic books typically fare well on consoles. Let’s face it, their world of superpowers and a constant clash of good against evil is perfectly conducive to forming a worthwhile gaming experience. Judging from what we’ve seen of The Darkness, the game will do exactly that. Players take control of Jackie Estacado, a mafia hitman who – on his 21st birthday – gets an unexpected gift. That gift, known as The Darkness, is a set of powers that allows those who wield it to create things out of darkness.



Anything from creatures (known as darklings) to long, whipping tentacles can be concocted and put to use against the bad guys. The action is fast, the scenery is nicely detailed with next-gen lighting effects, and the powers of The Darkness should open up a creative world of hurt to players. Oh, and a "little known" developer by the name of Starbreeze is helming the project, and we all know their history for making excellent games that somehow fall under the public’s radar. Here’s to hoping that The Darkness brings Starbreeze the credit that they deserve.

Turok

Dale Nardozzi, Editor: The at-the-time rogue comic company Valiant thrust Turok into pop culture, but with a futuristic twist - intelligent dinosaurs. The “bionisaurs” of Valiant’s Turok made things interesting enough for a Nintendo 64 game to be made, and eventually a mediocre Xbox title known as Turok Evolution. Well, it’s about time for a next-gen version of Turok, and frankly, we can’t wait until Propaganda’s dinosaur hunter hits the 360.



Turok is blessed with snazzy, next-gen graphics (of course), but it’s really how Propaganda has taken this great IP and ran with it that makes our blood boil. You’ll be hunting dinos for sure, but there are armed soldiers after you as well, which brings a more traditional FPS aspect into the mix. You’ll also be equipped with both traditional and non-traditional weapons in Turok. The tricked-out bow is Tal’El’s stand-by, but machine guns, flame throwers, grenade launchers, and even a flare gun will come in handy when a T-Rex is bearing down on your tasty hide.

Brothers in Arms: Hell's Highway

Will Tuttle, Editor in Chief: Just when we thought the WWII shooter genre was getting stale, Texas-based developer Gearbox Interactive blew us away with Brothers in Arms: Road to Hill 30. While we had all played tactical shooters before, this was the first one that made us actually feel like we were commanding every little thing our squad did, thanks in large part to a robust (yet shockingly easy-to-use) command system. After quickly putting out a sequel to the game, Randy Pitchford and his team quietly began work on the first next-gen iteration of the series.



Hell's Highway takes place during Operation Market-Garden, the largest airborne operation of WWII. Once again, you'll make your way through bombed-out urban environments and quiet little hamlets, taking out any German opposition you find. However, rather than simply being able to tell your men where to go and how to fire, you'll be able to give them more specific, context-sensitive orders, such as when to take out a tank with a bazooka. Best of all, the game features some truly stunning next-gen visuals, sporting everything from HRD lighting to a realistic motion blur. If what we've seen is any indication, this highway to hell might just be our stairway to gaming heaven.

Shadowrun

Nate: At last year’s E3 – which also happened to be the last of its kind – one of the biggest bombshells that Microsoft dropped on the industry was known simply as Xbox Live Anywhere. The implications however, will far exceed that of the simplistic title and Shadowrun will be the first to utilize the service. To put it frankly, it will allow Xbox 360 and PC gamers to compete against one another. What better place to do that than on the even playing field of a first-person shooter? Finally we’ll be able to settle the age-old debate between the proficiency of the mouse and keyboard over that of the game controller. But Microsoft isn’t resting on the promise of PC gamers matching up against console players.



Instead, Shadowrun is packed with innovative, genre bending gameplay. RPG elements are coupled with magical powers and classic first-person shooter gunplay, all of which should put this one on everyone’s radar. Oh, and the game can also be played in third-person mode, so players will be able to settle the debate between third- and first-person views as well. With Shadowrun looking to settle so many arguments, we’re wondering what will be left to argue about. The fact that it could be one of the best games on the Xbox 360 seems more like a sidebar, but we’re not complaining.

Half-Life 2

Dale: Half-Life 2 for the Xbox was a killer game, but it wasn’t really the Half-life 2 that mega-powerful PC owners were privy to in late 2004. So, why are we excited about a 2 year old PC game? Besides the fact that the Xbox 360 is more than powerful enough to run the real Half-Life 2, Gabe and Co. over at Valve have decided to provide an enhanced version of the game to lucky 360 owners with sixty bucks in their pockets.



Valve has also decided to move in the direction of “episodic content”, which means that further continuation of the Half-Life 2 saga will come in the form of booster packs. In fact, the Xbox 360 version of Half-Life 2 includes Episode 1, which is the latest content for the game available from Valve, plus Portal. If that isn’t enough to get your britches in a bunch, you’ll also receive the zany multiplayer game Team Fortress 2 with your Half-Life 2 purchase. Talk about return on an investment!
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Rogue Warrior

Nate: If imitation is the sincerest form of flattery, then color Tom Clancy a reddish shade of pink. To the untrained eye, Rogue Warrior looks like a Rainbow Six clone, with its four man team, its tactical combat situations, and its use of the now commonplace Unreal Engine 3. Looking a bit deeper will reveal quite a bit more. First of all, Bethesda Softworks is putting some serious weight behind the game. Remember the last time they did that? If you don’t, the game was Oblivion and it consumed the lives of thousands of gamers on the way to becoming one of the most celebrated Xbox 360 games.



Second, the game bestows the oft-neglected ability of cooperative hot swapping throughout the campaign, which will take gamers through the hot waters of North and South Korea. Finally, the game’s multiplayer will not only bring plenty of game modes, but also utilizes an original map creation tool that leaves two-thirds of the contours of the map up to the competing teams, with the AI choosing the third. The game isn’t scheduled to launch until next fall, but rest assured, you’ll be hearing plenty of news well before then as Rogue Warrior takes aim at the Tom Clancy empire of games.

HAZE

Will: During this year's Electronic Entertainment Expo, I was grabbed by a Ubisoft rep who told me that he had "something cool" to show me. While I usually scoff at that sort of statement, I figured that the company hadn't led me astray before, so I followed him into a small room. I was told that I was there to meet with reps from Mantel, a corporation that had created a drug that would help make tomorrow's soldiers fight longer, harder, and smarter. Unfortunately, it also kills them. With that, they showed me some footage from the "battlefield", which was actually from the new game by Free Radical, developers of TimeSplitters.



Like Far Cry and the upcoming Crysis, HAZE features an impressive graphics engine that makes generating life-like foliage a virtual snap. The game looks like a fairly standard shooter, but we were told that players will need to make a number of major moral decisions, such as whether or not to kill an innocent civilian. We have no idea how this will affect the gameplay, but we're definitely intrigued. We look forward to peering through the haze and learning more about this intriguing shooter in the months to come.

Castle Wolfenstein

Dale: Wolfenstein was a huge phenomenon even before id revolutionized the FPS with their DOS title. The Wolf IP has legs that date back to the 80’s and a good reputation, which gets us all hopped up to once again devour some brats and schnapps.

The details on this Raven Software (produced by id)product are slim (there’s not even a release period slated), but, after all of these years, you’ll still be infiltrating WWII Germany incognito in hopes of sabotaging the precise war machine from bringing home an Axis victory. Castle Wolfenstein will be sporting a brand new engine to showcase this tempting storyline as well, which was supposedly created specifically for the next-gen console. Offing SS on the Xbox 360? Where do we enlist.

Medal of Honor Airborne

Dale: EA hasn’t been a player in the genre that they literally created ever since their talent pool done dried up. The last few Medal of Honor games have been outclassed by the competition, but Electronic Arts never goes down without a war. We expect Medal of Honor Airborne to be the MoH title that brings EA back to the forefront of the WWII FPS genre. They’ll be against some stiff competition, but the whole interactive airdrop aspect of Medal of Honor Airborne is expected to keep the enemy one step behind.



Not only do you airdrop to start out every mission, but the actual drop point is changeable, which changes the beginning of the quest. And yes, the drop point is random to the point that you may erroneously end up dropping right into the heart of the German war machine. Achtung baby! The randomness of different starting points keeps replay value high, while at the same time offering an experience new to the WWII genre. We’re also pretty jacked about the analog sniper aiming system and the ability to peer out from cover with iron-sighted weaponry. Ok, we admit it, we’re simply jacked about Medal of Honor being the lead dog in the WWII FPS market once again.

Battlefield: Bad Company

Nate: Finally someone is wrapping a cinematic single-player adventure around the spectacular action that the Battlefield series is known for! Who better to do this than the series’ parents themselves, Digital Illusions. Apparently the storyline follows a group of renegade military soldiers caught behind enemy lines in search of gold and revenge. The developers are using their own Frostbite game engine, and promise to provide players with a massively destructible playground to annihilate. You know what suckers we are for destructible environments!



Of course, the usual Battlefield trademarks of sandbox gameplay and a bevy of multiplayer options will be included. The game is being built from the ground-up for use on next-gen consoles, meaning that Digital Illusions is finally showing us the love we’ve so desperately yearned for.

Halo 3

Will: What, you thought we'd leave this one off of the list? The next installment in Bungie's celebrated sci-fi franchise is, without a doubt, the most anticipated game of 2007. On the single-player side, you'll "Finish the Fight" as our old friend Master Chief, but there's no word on whether you'll get to play as a Covenant Elite again this time out. In fact, there's very little known about the campaign mode. Will the game take place on Earth? Is this really the end of the series? And just what's going on between the Gravemind and Cortana?



Of course, as we all know, the single-player campaign is just one part of the bigger picture, and you'll probably spend the majority of your time smoking your buddies in the expanded multiplayer mode. There are a bunch of new maps, weapons (mmmmm... the Spartan Laser), and vehicles that, alas, we haven't actually checked out for ourselves. We do know that the multiplayer action will be highly customizable, meaning you can tweak everything from the gravity to the player speed. You can be sure that we'll bringing you as much news on Halo 3 as is humanly possible.
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Old 12-02-2006, 11:11 AM   #5 (permalink)
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Mass effect sounds cool.

What no assassins creed?
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Quote:
Originally Posted by KingSnake
Mass effect sounds cool.

What no assassins creed?

That's an action game, I think it will be part 3 of this series of articles.
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Old 12-02-2006, 11:36 AM   #7 (permalink)

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Lost Planet comes out in Jan., it will probably be another must buy....

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Old 12-02-2006, 11:42 AM   #8 (permalink)
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Quote:
Originally Posted by Depth
That's an action game, I think it will be part 3 of this series of articles.
oops, good point ...

Looks like a good line up.

This past year has been shit, beside GOW and dead rising (which i just played, fun but nothing mind blowing).
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Old 12-02-2006, 11:56 AM   #9 (permalink)

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Quote:
Originally Posted by KingSnake
oops, good point ...

Looks like a good line up.

This past year has been shit, beside GOW and dead rising (which i just played, fun but nothing mind blowing).

I picked up Call of Duty 3 and Rainbow Six this week, but have not had time to play.

The demo for Rainbow was alright.
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