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Old 05-14-2008, 12:02 PM   #63 (permalink)
sushijin

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Join Date: Oct 2003
Location: Rialto, CA USA
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Quote:
Originally Posted by MMAmouse View Post
Round 2 was way better than Round 3 IMO. Sure people still bitched when Round 2 was out but the fact of the matter was that game had a great stamina system. That's what made the game the most fun online.

Round 3 you can just throw and throw and throw and not get tired. It's bullshit.
Round 3 is fundamentally flawed on so many fronts that it's ridiculous. The thing that bothered me the most was the new stun feature. You can get one pretty much off of any haymaker, and with the slower punchers, even hooks!! That was GAY. Nobody was throwing haymakers online because they were afraid of the stun. Realistic? No. Haymakers should have been quick and deadly like before, but very taxing on your stamina if you miss or overuse. That's realistic. And about this stun punch, it was very very very very dumb that it would hurt the opponent 100% of the time. Can anyone say arcade? Instead, what they should have done was have the stun punch be a percentage shot that could hurt the opponent based on various factors. If you land it on Hagler, you have a 10% chance of hurting him if you are a decent puncher, and that's if he was leaning into the shot. If you land it on a guy like Thomas Hearns, you have a much much better chance, maybe like 50% of the time. This bullshit where you are guaranteed to stun your opponent if you land is ridiculous. There is no such punch in the real game, so why here? If you are a pitty pat puncher, you can have Hagler on the verge of a KD with one stun punch. Lame. I called the stun punch the "dragon fire punch" when I was playing guys. Hated it... If they incorporate the same way again, I'll throw it in the trash. Also, get the fighter attributes right. Jake Lamotta a devastating puncher? C'mon. He wasn't a puncher... He was a relentless cardio machine, but his power wasn't all that. Then you have Robinson and Patterson, two of the quickest and athletic guys in history, turned into slow robotic power punchers. So essentially what you are getting is fighter models that are only an exterior facade of the real guys. They need a boxing expert to override all of this, so that they don't make such horrible blunders next time. By the way, I could keep going all day about how this game lacked, but these are my major complaints.
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Rod Serling B: 12-25-1924 D: 6-28-1975
Paratrooper, amateur boxer, and mastermind behind the classic show, "The Twilight Zone." Wrote the movie "Requiem for a Heavyweight" and "Planet of the Apes"

Last edited by sushijin : 05-14-2008 at 12:19 PM.
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